tag

Clean Code

What Are Design Patterns

Design patterns are one of those topics that sound academic until the day you recognize one in a gnarly codebase and realize, “Oh, this is just a badly implemented …

Dependency Inversion Principle: Depend on What Matters

The Dependency Inversion Principle (DIP) closes out SOLID, and it’s the one that quietly decides how painful your codebase feels as it grows. At its core, DIP says: High-level …

Interface Segregation Principle: Stop Forcing Clients to Care

The Interface Segregation Principle (ISP) is the “I” in SOLID, and it boils down to a simple idea: A client shouldn’t be forced to depend on methods it doesn’t use. In other words, …

Liskov Substitution Principle: Don’t Surprise Your Callers

The Liskov Substitution Principle (LSP) is the quiet backbone of safe inheritance. It’s the “L” in SOLID, and it answers one simple question: If I swap a base class instance with a …

Open-Closed Principle: Extend Without Breaking Things

The Open-Closed Principle (OCP) sits second in SOLID, but it’s usually the one you feel when requirements start shifting under your feet. The idea is captured in a single sentence: …

Single Responsibility Principle: Why One Job Is Enough

There’s a simple sentence that quietly transforms how you write software: A class should have only one reason to change. That’s the Single Responsibility Principle—the “S” in …